Kanko

Once, the Dwarves of Marai were a unified force within the world whose Empire stretched across two continents. But the arrival of the Orcashir Legion put an end to that, fracturing the Empire in two. After a thousand years, the two races were so dissimilar that an attempt of reunification failed, falling into a horrific civil war. While the two are now at peace, tensions often flare.

When one speaks of the Kanko, they are often in awe of the invention and artistry produced by them. Most of the modern advances in engineering can be witnessed here, as they combine modern arcane philosophy with the tinkering ingenuity of the Pakiri. Ruled by the twelve Gearlords in the stronghold known as Kanko Torus, the dwarves plan and plot ways to improve their lives and ease the burden of the constant mining required for their industry. Umbatar, Elemental Lord of Earth, is the patron of Kanko, though the faith of Kydus has begun to grow as well.

Everything changed for the Dwarves of Kanko during the aftermath of the Long Dark, however. A strange curse was unleashed upon them which caused their bodies to slowly transmute into solid iron, with the exception of the eyes and internal organs. They were, essentially, metallic statues who could only watch as their eyes were pecked by birds, and Harbinger looters hacked at their bodies and destroyed their homes.

The iron curse was eventually countered by the actions of a group of adventurers, but the resulting effect wiped them of anything resembling typical dwarves. Now, they appear more as stocky clockwork men, made of metal and requiring maintenance in addition to more common needs. Most have taken to etching patterns on their new forms to denote family and clan.

Kanko 4e Race:
  • Average Height: 4’3” – 4’9”
  • Average Weight: 270 – 300
Statistics
  • Ability Scores: Constitution +2, Wisdom +2
  • Size: Medium
  • Speed: 5 Squares
  • Vision: Low-light
  • Languages: Shadree, Dwarven
  • Skill Bonuses: +2 Arcana, +2 Endurance
  • Metal Body: You gain a +1 racial bonus to your Armor Class defense.
  • Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or heavy load. Other effects that limit speed affect your normally.
  • Mirrorskin: You gain the Mirrorskin racial encounter power.
Mirrorskin
Kanko Racial Power
Raising your palm to block the attack, you redirect a portion of it to another.
EncounterArcane
Immediate InterruptPersonal
Requirement: You are hit with an attack which has the fire, lightning or radiant key word.
Effect: You take half damage from the attack.
Target: Choose a creature adjacent to you.
Effect: The target suffers the remaining damage from the attack.

Kanko 3.5 Stats

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Kanko

Marai: The Long Dark Noshmek Noshmek