Ghost Elf

Known for their ability to step into another plane, the Kolar’thi pride themselves in their ability to survive nearly anywhere. Adventuring is a staple of Kolar’thi life, and young are encouraged to spend one hundred years wandering the world of Marai. Kolar’thi possess light skin, hair, and eyes with their hair most commonly being white.

Kolar’thi 4e Race:
  • Average Height: 5’6” – 6’2”
  • Average Weight: 130 – 170
  • Ability Scores: Dexterity +2, Intelligence +2
  • Size: Medium
  • Speed: 6 squares
  • Vision: Low-light
  • Languages: Elven, Maraithel, Shadree
  • Skill Bonuses: Nature +2, Perception +2
  • Kolar’thi Weapon Proficiency: You gain proficiency with the longsword
  • Kolar’thi Resilience: You gain a +1 racial bonus against disease. This bonus is applied to saving throws or defenses when appropriate
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Ghostly Jaunt: You can use Ghostly Jaunt as an encounter power.
Ghostly Jaunt
Kolar’thi Racial Power
You phase into another dimension, avoiding your foes and moving to a better position.
Standard ActionPersonal
Effect: You become invisible and insubstantial until the end of your next turn. You may add your dexterity modifier to your speed while using Ghostly Jaunt. If you interact with an object you do not carry or another creature, the Ghostly Jaunt ends immediately.
Sustain Minor: You can sustain this power until the end of the encounter. If you interact with an object you do not carry or another creature, the Ghostly Jaunt ends immediately.

Kolar’thi 3.5 Stats

Return to Races

Long before the presence of the Pakiri to the west and the Dwarves to the east, the Ghost Elves fought a terrible war against the Orcashir of Westplains (gray skin, black hair and eyes, ursine features, elven ears) on the Continent of Ariphan. The Orcs tried to push their way into the Solari Forest in the hope of rebuilding their long-destroyed empire, but were met with the most severe resistance along at Da’HarIsil. Da’HarIsil was considered to be a Holy Place to Isildelias, as the Solari River, the Solari Forest, and the West Moon Path all converged. Most of the Elves of the House of West Moon had stayed in the area to protect the immaculate structure.

Da’HarIsil – three tiered structure, made from the coerced branches of ancient trees and moonstone. This architecture is typical for important wood elf structures.

The lower level is predominately moonstone, with interspersed trunks of the primary trees to support the majority of the tower (there are five trees in all, granting a pentagon). This level is usually sparse, to allow room for animals that may be affected by the attacks, or for staging or taking care of the wounded.

The second level is a weave of the lower branches forming the floor and smaller branches from those forming various limbchairs and allowing for hammocks. The center of the second floor holds a cookingstone with a branch to hold a pot over the stone. Provisions are neatly stacked next to a wall of the room.

The third level, created by the weaving of the upper limbs and skymoss, holds three platforms for outlook and harreth launching. The center has tightly woven branches that appear to be yet another trunk – however the correct command word can move a few of the branches to the side to reveal a small armory and storage room.

Moonstone – This stone was mined upon the moon by ancient elves, prior to the Arrival – When focused moonlight contacts moonstone, it changes the beam of moonlight into an actual “bridge” that can be climbed back to the city of Lunari upon the moon itself. Focused moonlight can only be created by either special lens or a rare elven arcane spell. Destroying the created bridge will destroy the moonstone itself, making it useless for any future possible use.

Ilsidelius – the Goddess of Oceans, Water, the Moon and Life, She was on of the Patrons of the Elven people, and also gave the ability for Moon Paths to the Elves. She was the lover of Sol Linaru and mother of Valor and Valerra.

Limbchairs – A magically created chair using three tree limbs in a tripod – Two weave to form the seat of the chair, while the third weaves and layers itself for the back of the chair. Leaves grow on the “seat” to add comfort to the limbchair.

Harreth – small feathered birds which have a keen sense of direction and recognition. If an individual is within one mile of a location they are told to go, and that person has been sufficiently described, the Harreth can 75% of the time locate him. They are black billed and legged, with royal blue feathers with a forest green luster. Males tend to be more colorful with bright green feathers tucked among the wing feathers. These birds are friendly and were used very heavily in communications between Wild Elven camps through out the Solari forests.

Skymoss – azure colored moss that grows only near the top of trees in large forests. Skymoss is said to not only act as a bane to wyverns, but also can be brewed to alleviate the symptoms of air-borne diseases and wyvern poison.

Ghost Elf

Marai: The Long Dark Noshmek Noshmek